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J’ai globalement apprécié ce jeu, et voici les points que je souhaite souligner :

  • Direction artistique : Le visuel est très réussi dans l’ensemble, avec de beaux environnements et une ambiance immersive. Cependant, certains personnages donnent l’impression d’être issus d’assets un peu anciens (style 2017), ce qui tranche parfois avec la qualité générale. Une mise à jour de ces modèles apporterait un vrai plus.

  • Localisation en français : C’est un vrai plaisir de pouvoir jouer à un jeu de ce genre en français. La traduction est officielle et bien réalisée, ce qui permet de profiter pleinement du gameplay et des dialogues sans avoir à jongler avec une autre langue. C’est encore trop rare dans ce type de jeu, donc c’est un point vraiment appréciable.

Pour l’instant, je donne au jeu une note de 6.5/10. Elle pourrait évoluer au fil des mises à jour, en fonction des améliorations graphiques et du contenu à venir. Le potentiel est là !

Un immense merci pour votre retour et vos encouragements ! Ce genre de message fait vraiment plaisir et m’aide à faire évoluer le jeu dans la bonne direction.

Concernant les visuels, plusieurs rendus ont été retravaillés pour la prochaine version, notamment pour améliorer la cohérence graphique et moderniser certains éléments.

C’est vrai que certains personnages utilisent des assets plus anciens — il s’agit de modèles que j’ai déjà utilisés dans des projets personnels, auxquels je suis un peu attaché 😅 Mais j’ai travaillé à les moderniser pour qu’ils s’intègrent mieux au style général.

Pour ce qui est du français, c’est en fait assez naturel pour moi, car je suis francophone. J’écris les dialogues directement dans les deux langues, sans traduction mot à mot. Cela permet parfois d’avoir des variations intéressantes entre les versions — si l’on s’amuse à comparer les deux langues, on peut remarquer que certains dialogues sont très différents, même si l’idée générale reste la même 😊

Merci encore pour votre retour ! La prochaine grosse mise à jour arrive bientôt, avec plein de nouveautés visuelles, narratives et interactives. J’espère que vous la trouverez à la hauteur du potentiel que vous avez perçu !

À très bientôt dans SeductVille !

Hi.

Tried out the current version at the time of this post, 0101. It's a promising early start.

The NPC's, although cute or obnoxious depending on the player's preferences, seem, at this time, just the typical tropes, which is to say very 2D or bland, I suppose. But this is just the start, whether or not you'll develop them to be more complex, time will tell.

Like CryoPhoenix92 reported, there are several areas where the text is in french (text messages with Kendra, and the narration and some dialogues at the park, and on the map the Beach isn't translated ("Plage") these are what I remember right now), which can be a bit jarring for players, so I recommend some priority in patching that.

I will also suggest a button on the UI to pass time, maybe a jump in 30 minutes; I just kept jumping between the park and the beach to pass time, until the MC could go to sleep.

I suggest thinking on some manner of the game telling the player whether or not the choice in the dialogue/action was right with more consistency; often, how the NPC replies tells enough, but sometimes they give ambiguous answers and the player doesn't get the +1 relationship, and I personally went back and tried out all the answers but none gave a clear indication of being a positive or not, which left me worried I might not be taking the best path.

The dialogue with Naya was confusing, when I first talked with her, she kept asking me what were her own preferences, like the player had previously been told that. A loss in translation, perhaps?

As for Celine, I don't recall how but, when talking with her the first time, the line in dialogue for the MC had him treating her by her name as if she'd already introduced herself, which she hadn't.

Regarding Amada, I really kept noticing how the graphics for her eyes seemed so out of place on her model, I think it may be the way her iris are drawn stand badly out with her face. Like, a 3D face with 2D eyes, not sure if I'm describing correctly.

On the beach bar with Amanda, if the player takes the "staring at the  breasts" of the serveuse (another to-be-translated), we get the +1 point in Voyeur and Perversion (both in french, IIRC) but the NPC clearly gives a negative reaction. So, the player is being rewarded positively for a negative action? If you are planning for more events like these, I recommend caution, as this sort of gameplay might be reported as being against the rules of wherever the game is posted at. Then again, I didn't check that path to the end, I was expecting a teasing smirk from the waitress and either a frown or a knowing smirk from Amanda, so I immediately rolled back.

I enjoyed this very short and limited introduction, I'll be following alert for any updates. I hope you continue to enjoy making this game.

Cheers!

(+1)

Hi!
Thank you so much for your feedback and for all your very constructive remarks — I really appreciate it, and it’s incredibly helpful.
I’m currently working very actively on a major new version of the game, taking into account all the feedback I’ve received so far.
Here’s a quick overview of what’s already been improved in version 0.2.0:

  • Graphics have been redone in 1080p, with improved resolution and reworked lighting for more realism.

  • The game will now be fully in English by default, with French available as an optional language.

  • I’ve added time-skip options at key locations (apartment, beach, park...) with short scenes to go with them 🙂

  • The SeductDex has been improved for better character and progression tracking.

  • Naya and Celine's scenes have been completely overhauled for better flow and realism.

  • Other characters have also received scene improvements.

  • The point distribution system has been revised for clarity.

  • And of course, there are a few surprises coming in this next version...

This big update should be released by the end of the month. I’ll make sure to keep everyone informed as soon as it’s available.

Thanks again for your support — see you soon in SeductVille! 😊

I've played until the beginning of Day 2 so far, and got a first positive impression of the game :) The only "negative" thing (not really negative but it sticks out) I noticed were some hiccups in the dialogue, where french is mixed into the english text. Most of it appeared when texting Kendra after arriving in the appartment, two or three of her messages were completely in french.
Anyway, it's a nice game so far.

(1 edit) (+1)

Thanks for your feedback. I'm currently working on the new version of the game. I've completely changed the UI to avoid all these translation issues and some miscellaneous interactions. Furthermore, the new version will be entirely native in English, which will also help resolve some issues.

You're welcome :) I'm looking forward to the next version :D

I spot "ntr" in the tags... forced or completely avoidable?

(+3)

NTR is completely avoidable in the game; you are warned before the scene.
A new clearer visual will be available in the next version (currently text version).

(+3)

Good to know, thanks. I'll give it a shot, then. Forced ntr is a giant red flag for me.

(+1)

Hi dev, what kind of content/tags can players expect from the game? 

The description doesn't say much, and there aren't many previews to give an idea of what it's about.

 For example, does the player follow the story from just one POV (i.e., a main MC character) or are there multiple characters?


Thank you, good luck.

Hi! Thanks for the feedback.
We'll work on the text to describe the game in more detail.
The player follows the story from just one POV.